So I finally got a new art direction, directly from community feedback.

One problem is that all the optimizations required to get the game to run at 60 fps scares away several artists. And my hardcore peeps in the industry are doing really good at their job$. So for now, my art will do.
when does this game come out?
what exactly are the optimizations required to get the game to run at 60 fps for the graphic artists?
Low poly, low material, batching, fill-rate, texture size, texture count with all its restrictions and still be able to deliver great art.