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	<title>rozgo</title>
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	<link>http://www.rozgo.com/blog</link>
	<description>independent game developer</description>
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		<title>Grokion &#8211; Episode 1 is OUT !!!</title>
		<link>http://www.rozgo.com/blog/?p=188</link>
		<comments>http://www.rozgo.com/blog/?p=188#comments</comments>
		<pubDate>Sat, 12 Jun 2010 01:50:04 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=188</guid>
		<description><![CDATA[Already in top apps, top games and New and Noteworthy !!!!
AppStore iTunes Link
]]></description>
			<content:encoded><![CDATA[<p>Already in top apps, top games and New and Noteworthy !!!!</p>
<p><a href="http://itunes.apple.com/app/grokion/id375585053?mt=8">AppStore iTunes Link</a></p>
]]></content:encoded>
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		<title>Grokion &#8211; Our game has a title</title>
		<link>http://www.rozgo.com/blog/?p=178</link>
		<comments>http://www.rozgo.com/blog/?p=178#comments</comments>
		<pubDate>Wed, 24 Feb 2010 05:21:35 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=178</guid>
		<description><![CDATA[GROKION – the newly coined upcoming sci-fi side scroller for the iphone/itouch

We’re pleased to announce a milestone in development as Grokion is now officially titled and undergoing a most extreme makeover. New art and audio direction is bringing the aesthetics and sound up to level with the gameplay &#8211; implemented strategically so as to revamp [...]]]></description>
			<content:encoded><![CDATA[<p>GROKION – the newly coined upcoming sci-fi side scroller for the iphone/itouch</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OLr8Ftf5qi0&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/OLr8Ftf5qi0&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We’re pleased to announce a milestone in development as Grokion is now officially titled and undergoing a most extreme makeover. New art and audio direction is bringing the aesthetics and sound up to level with the gameplay &#8211; implemented strategically so as to revamp without altering fps rate:</p>
<ul>
<li>New 3-D models, textures, level and area design + GUI elements</li>
<li>New original music compositions and sound effects.</li>
</ul>
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		<title>Metroid Inspired Game for the iPhone</title>
		<link>http://www.rozgo.com/blog/?p=172</link>
		<comments>http://www.rozgo.com/blog/?p=172#comments</comments>
		<pubDate>Tue, 19 Jan 2010 23:32:57 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=172</guid>
		<description><![CDATA[Our game is doing great, new guys onboard, new sound, new art. And the guys at TouchArcade have been doing a great job exposing our progress.
New TouchArcade article about our work
And people still don&#8217;t believe we are running at 60fps.
A few new screenshots:

]]></description>
			<content:encoded><![CDATA[<p>Our game is doing great, new guys onboard, new sound, new art. And the guys at TouchArcade have been doing a great job exposing our progress.</p>
<p><a href="http://toucharcade.com/2010/01/19/metroidmegaman-inspired-game-remains-untitled-gets-new-art-style/">New TouchArcade article about our work</a></p>
<p>And people still don&#8217;t believe we are running at 60fps.</p>
<p>A few new screenshots:<br />
<img src="http://i740.photobucket.com/albums/xx42/rozgok/TestShot.png" alt="" /></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Composition vs Inheritance</title>
		<link>http://www.rozgo.com/blog/?p=167</link>
		<comments>http://www.rozgo.com/blog/?p=167#comments</comments>
		<pubDate>Thu, 10 Dec 2009 01:35:34 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Scripting]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=167</guid>
		<description><![CDATA[I&#8217;ve seen this asked many times. These models are not competing. 
A good way of understanding composition and inheritance is by viewing them as completely orthogonal options. Inheritance grows features down and composition grows features sideways.
The traditional object model needs to be abstracted just a bit more to fit both composition and inheritance. So is [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve seen this asked many times. These models are not competing. </p>
<p>A good way of understanding composition and inheritance is by viewing them as completely orthogonal options. Inheritance grows features down and composition grows features sideways.</p>
<p>The traditional object model needs to be abstracted just a bit more to fit both composition and inheritance. So is now, that this new object model is composed of several components, each of which can have its own inheritance hierarchy.</p>
<p>A vehicle object can now be a group of components: tires, chasis, motor and transmission. And each component can be featured with inheritance: tires -> racing tires, motor -> turbo motor, etc.</p>
<p>As you can see, composition and inheritance are not mutually exclusive. Experience will help you better define blurry-overlapping models, making you better at identifying what should be a component and what should be inherited.</p>
<p>Similar projects with different depths can easily influence the design. For example a racing simulator may require in components what an arcade racing game would implement inherited. Again, only experience will help you define these models.</p>
]]></content:encoded>
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		<title>iPhone Gestures for Unity3D</title>
		<link>http://www.rozgo.com/blog/?p=162</link>
		<comments>http://www.rozgo.com/blog/?p=162#comments</comments>
		<pubDate>Mon, 23 Nov 2009 22:37:18 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=162</guid>
		<description><![CDATA[Recently a unity user asked me to help him with getting gestures working for navigating around a planet. As to be able to pinch in and out for zooming, flicking for orbiting and twisting for orienting. 
I created a unity project for the community to be able to do exactly this. Hope this helps as [...]]]></description>
			<content:encoded><![CDATA[<p>Recently a unity user asked me to help him with getting gestures working for navigating around a planet. As to be able to pinch in and out for zooming, flicking for orbiting and twisting for orienting. </p>
<p>I created a unity project for the community to be able to do exactly this. Hope this helps as a starter for developers that want to have a similar interface.</p>
<p>Let me know what you guys think. Enjoy!</p>
<p>Get the code here:<br />
<a href="http://rozgo.com/Gestures.zip">http://rozgo.com/Gestures.zip</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>New Art Direction</title>
		<link>http://www.rozgo.com/blog/?p=159</link>
		<comments>http://www.rozgo.com/blog/?p=159#comments</comments>
		<pubDate>Sun, 08 Nov 2009 07:22:01 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=159</guid>
		<description><![CDATA[So I finally got a new art direction, directly from community feedback.

One problem is that all the optimizations required to get the game to run at 60 fps scares away several artists. And my hardcore peeps in the industry are doing really good at their job$. So for now, my art will do.
]]></description>
			<content:encoded><![CDATA[<p>So I finally got a new art direction, directly from community feedback.</p>
<p><img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture3-3.png" alt="" /></p>
<p>One problem is that all the optimizations required to get the game to run at 60 fps scares away several artists. And my hardcore peeps in the industry are doing really good at their job$. So for now, my art will do.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rozgo.com/blog/?feed=rss2&amp;p=159</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Latest sneak peak gameplay video</title>
		<link>http://www.rozgo.com/blog/?p=154</link>
		<comments>http://www.rozgo.com/blog/?p=154#comments</comments>
		<pubDate>Tue, 20 Oct 2009 20:03:06 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=154</guid>
		<description><![CDATA[New gameplay video (development preview)
Follow the discussion at TouchArcade:
http://forums.toucharcade.com/showthread.php?t=27622

]]></description>
			<content:encoded><![CDATA[<p>New gameplay video (development preview)</p>
<p>Follow the discussion at TouchArcade:<br />
<a href="http://forums.toucharcade.com/showthread.php?t=27622">http://forums.toucharcade.com/showthread.php?t=27622</a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ExgrBFXMvPc&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ExgrBFXMvPc&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Grappling Hook, Menu System and more</title>
		<link>http://www.rozgo.com/blog/?p=144</link>
		<comments>http://www.rozgo.com/blog/?p=144#comments</comments>
		<pubDate>Sat, 17 Oct 2009 22:04:21 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[grappling hook]]></category>
		<category><![CDATA[menu]]></category>
		<category><![CDATA[metroid]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=144</guid>
		<description><![CDATA[Just added new weapons to the game, some tweaking and balancing are now required. Also created several new areas based on ice, rocks and industrial. And finally got to create the in-game menu system. A new video should be coming soon.




]]></description>
			<content:encoded><![CDATA[<p>Just added new weapons to the game, some tweaking and balancing are now required. Also created several new areas based on ice, rocks and industrial. And finally got to create the in-game menu system. A new video should be coming soon.</p>
<p><a href="http://s740.photobucket.com/albums/xx42/rozgok/?action=view&#038;current=Picture2-5.png" target="_blank"><img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture2-5.png" border="0" alt="Photobucket"></a></p>
<p><a href="http://s740.photobucket.com/albums/xx42/rozgok/?action=view&#038;current=Picture5-1.png" target="_blank"><img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture5-1.png" border="0" alt="Photobucket"></a></p>
<p><a href="http://s740.photobucket.com/albums/xx42/rozgok/?action=view&#038;current=Picture3-2.png" target="_blank"><img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture3-2.png" border="0" alt="Photobucket"></a></p>
<p><a href="http://s740.photobucket.com/albums/xx42/rozgok/?action=view&#038;current=Picture1-5.png" target="_blank"><img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture1-5.png" border="0" alt="Photobucket"></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rozgo.com/blog/?feed=rss2&amp;p=144</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Touch Arcade Discussion</title>
		<link>http://www.rozgo.com/blog/?p=105</link>
		<comments>http://www.rozgo.com/blog/?p=105#comments</comments>
		<pubDate>Mon, 05 Oct 2009 07:23:51 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[metroid]]></category>
		<category><![CDATA[toucharcade]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=105</guid>
		<description><![CDATA[On going discussion at Touch Arcade.
An interesting thing about this game, is that its being shaped by the community. As I develop, I put out screenshots and gameplay videos. After receiving feedback I average out what can be done and integrate into the game.
Recent screenshots:


I&#8217;ll put up a new video next week.
]]></description>
			<content:encoded><![CDATA[<p>On going discussion at <a href="http://forums.toucharcade.com/showthread.php?t=27622">Touch Arcade</a>.</p>
<p>An interesting thing about this game, is that its being shaped by the community. As I develop, I put out screenshots and gameplay videos. After receiving feedback I average out what can be done and integrate into the game.</p>
<p style="text-align: center;">Recent screenshots:<br />
<img class="aligncenter" src="http://i740.photobucket.com/albums/xx42/rozgok/Picture1-4.png" alt="" /><br />
<img src="http://i740.photobucket.com/albums/xx42/rozgok/Picture2-4.png" alt="" /></p>
<p>I&#8217;ll put up a new video next week.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mega Man and Metroid Inspired Game</title>
		<link>http://www.rozgo.com/blog/?p=100</link>
		<comments>http://www.rozgo.com/blog/?p=100#comments</comments>
		<pubDate>Wed, 30 Sep 2009 09:56:02 +0000</pubDate>
		<dc:creator>rozgo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[metroid]]></category>

		<guid isPermaLink="false">http://www.rozgo.com/blog/?p=100</guid>
		<description><![CDATA[Yet another clone !!! Not so fast. Watch the video so you can see what its all about. The video is a bit dark, because open source video editing on mac is not there yet. I&#8217;ll need to get myself some final cuts.
I&#8217;m currently working full time on this new iPhone game. I&#8217;ve already received [...]]]></description>
			<content:encoded><![CDATA[<p>Yet another clone !!! Not so fast. Watch the video so you can see what its all about. The video is a bit dark, because open source video editing on mac is not there yet. I&#8217;ll need to get myself some final cuts.</p>
<p>I&#8217;m currently working full time on this new iPhone game. I&#8217;ve already received pretty good reviews from my most respectful peers. So I hope I&#8217;m on the right track. Along with their opinions are several good feedback that I&#8217;m working on right now.</p>
<p style="text-align: center;">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KXCj9lhXSMY&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/KXCj9lhXSMY&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ll be posting more updates on the subject as I get closer to a release. But I can let you know now, that I&#8217;m building this on Unity3D, so you can expect a specialized version for iPhone, Mac, PC and web.</p>
<p>If you&#8217;re a game developer, go check out <a href="http://unity3d.com/">Unity3D</a>, its serious business.</p>
]]></content:encoded>
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