Already in top apps, top games and New and Noteworthy !!!!
Already in top apps, top games and New and Noteworthy !!!!
GROKION – the newly coined upcoming sci-fi side scroller for the iphone/itouch
We’re pleased to announce a milestone in development as Grokion is now officially titled and undergoing a most extreme makeover. New art and audio direction is bringing the aesthetics and sound up to level with the gameplay – implemented strategically so as to revamp without altering fps rate:
Our game is doing great, new guys onboard, new sound, new art. And the guys at TouchArcade have been doing a great job exposing our progress.
New TouchArcade article about our work
And people still don’t believe we are running at 60fps.
A few new screenshots:

I’ve seen this asked many times. These models are not competing.
A good way of understanding composition and inheritance is by viewing them as completely orthogonal options. Inheritance grows features down and composition grows features sideways.
The traditional object model needs to be abstracted just a bit more to fit both composition and inheritance. So is now, that this new object model is composed of several components, each of which can have its own inheritance hierarchy.
A vehicle object can now be a group of components: tires, chasis, motor and transmission. And each component can be featured with inheritance: tires -> racing tires, motor -> turbo motor, etc.
As you can see, composition and inheritance are not mutually exclusive. Experience will help you better define blurry-overlapping models, making you better at identifying what should be a component and what should be inherited.
Similar projects with different depths can easily influence the design. For example a racing simulator may require in components what an arcade racing game would implement inherited. Again, only experience will help you define these models.
Recently a unity user asked me to help him with getting gestures working for navigating around a planet. As to be able to pinch in and out for zooming, flicking for orbiting and twisting for orienting.
I created a unity project for the community to be able to do exactly this. Hope this helps as a starter for developers that want to have a similar interface.
Let me know what you guys think. Enjoy!
Get the code here:
http://rozgo.com/Gestures.zip
So I finally got a new art direction, directly from community feedback.

One problem is that all the optimizations required to get the game to run at 60 fps scares away several artists. And my hardcore peeps in the industry are doing really good at their job$. So for now, my art will do.
New gameplay video (development preview)
Follow the discussion at TouchArcade:
http://forums.toucharcade.com/showthread.php?t=27622