RSS Feed

RSS

Metroid Inspired Game for the iPhone

Our game is doing great, new guys onboard, new sound, new art. And the guys at TouchArcade have been doing a great job exposing our progress.

New TouchArcade article about our work

And people still don’t believe we are running at 60fps.

A few new screenshots:

Composition vs Inheritance

I’ve seen this asked many times. These models are not competing.

A good way of understanding composition and inheritance is by viewing them as completely orthogonal options. Inheritance grows features down and composition grows features sideways.

The traditional object model needs to be abstracted just a bit more to fit both composition and inheritance. So is now, that this new object model is composed of several components, each of which can have its own inheritance hierarchy.

A vehicle object can now be a group of components: tires, chasis, motor and transmission. And each component can be featured with inheritance: tires -> racing tires, motor -> turbo motor, etc.

As you can see, composition and inheritance are not mutually exclusive. Experience will help you better define blurry-overlapping models, making you better at identifying what should be a component and what should be inherited.

Similar projects with different depths can easily influence the design. For example a racing simulator may require in components what an arcade racing game would implement inherited. Again, only experience will help you define these models.

iPhone Gestures for Unity3D

Recently a unity user asked me to help him with getting gestures working for navigating around a planet. As to be able to pinch in and out for zooming, flicking for orbiting and twisting for orienting.

I created a unity project for the community to be able to do exactly this. Hope this helps as a starter for developers that want to have a similar interface.

Let me know what you guys think. Enjoy!

Get the code here:
ftp://ftp.rozgo.com/Gestures.zip

New Art Direction

So I finally got a new art direction, directly from community feedback.

One problem is that all the optimizations required to get the game to run at 60 fps scares away several artists. And my hardcore peeps in the industry are doing really good at their job$. So for now, my art will do.

Latest sneak peak gameplay video

New gameplay video (development preview)

Follow the discussion at TouchArcade:
http://forums.toucharcade.com/showthread.php?t=27622

Grappling Hook, Menu System and more

Just added new weapons to the game, some tweaking and balancing are now required. Also created several new areas based on ice, rocks and industrial. And finally got to create the in-game menu system. A new video should be coming soon.

Photobucket

Photobucket

Photobucket

Photobucket

Touch Arcade Discussion

On going discussion at Touch Arcade.

An interesting thing about this game, is that its being shaped by the community. As I develop, I put out screenshots and gameplay videos. After receiving feedback I average out what can be done and integrate into the game.

Recent screenshots:

I’ll put up a new video next week.

Mega Man and Metroid Inspired Game

Yet another clone !!! Not so fast. Watch the video so you can see what its all about. The video is a bit dark, because open source video editing on mac is not there yet. I’ll need to get myself some final cuts.

I’m currently working full time on this new iPhone game. I’ve already received pretty good reviews from my most respectful peers. So I hope I’m on the right track. Along with their opinions are several good feedback that I’m working on right now.

I’ll be posting more updates on the subject as I get closer to a release. But I can let you know now, that I’m building this on Unity3D, so you can expect a specialized version for iPhone, Mac, PC and web.

If you’re a game developer, go check out Unity3D, its serious business.

Star Wars: The Force Unleashed Demo

The demo is out on XBox Live. Go check it out !!!

Star Wars: TFU Almost Out, Now What?

A month away from seeing Star Wars The Force Unleashed on the shelves. I’m excited, and know people will love the game. A lot of great talent worked on that game.

But now what… I’m out of LucasArts and exploring opportunities. What’s the next big thing? While I figure this out, I’ll be doing some iPhone apps. One thing I know… I’m not going back to the corporate world… at least not physically.